
PSN is second only to Steam in terms of providing us with great indie games at great prices. Eufloria is the latest in a long line of PSN games that are not only beautiful to look at, but challenging to play as well. The minimalist aesthetic betrays just how hectic and challenging things can get in later levels,so don’t write Eufloria off as a piece of art with some light RTS elements: it’s a real RTS whose simple gameplay concepts get cranked up to 11, and serves as proof that you don’t need hundreds of units to make a compelling skirmish. READ MORE

Brought to us by the folks over at Recoil Games, Rochard is an interesting physics-based puzzle-platformer with a lot going for it. You take on the role of John Rochard, a portly space miner, and the events that take place after his discovery of a rare type of ore. It doesn’t get much more complicated than that. Rochard’s plot really just plays second fiddle to where the game truly shines, which is its excellent puzzle design. READ MORE

Having enjoyed the first two installments of Badge of Carnage, it isn’t surprising that we like the final episode as well. Beyond Reasonable Doom is, expectedly, a lot like the others. Hector is still trying to save the town of Clapper’s Wreake, and aside from puzzle-solving, the big star here is the raunchy humor. It’s great to see a series come along that invokes feelings more reminiscent of Leisure Suit Larry than Space Quest. READ MORE

A Song of Fire and Ice is a fantasy universe rife with potential in alternate storytelling media, as has been shown with popularity of the TV show based on the series. A Game of Thrones: Genesis, from Cyanide Studios, covers the history of Westeros leading up to the main story. It’s an ideal setting for a strategy game, and the team does a good job of translating the characters and story from novels to cutscenes. READ MORE

There’s a word that’s stuck out in most reviews of Warhammer 40K: Space Marine. That word is “uneventful”. We’re not sure that’s an apt word at all. Plenty happens in Space Marine, and it was able to hold our attention all the way through to the end. It’s true that the gameplay in Space Marine doesn’t quite evolve as much as we’d like it to, though. What you’re doing at the beginning of the game is very similar to what you’re doing toward the end. Does that make this a bad game? Not necessarily. Do other elements make it a bad game, though? READ MORE