*

unplugged_marvelDC1

The Marvel-vs.-DC comic publisher rivalry has played out for decades on the printed page and subsequent adaptations. Movies, animation (both features and series), video games, action figures and even various role-playing game systems have all drawn from the deep rosters of both companies’ history of creativity. In 2012, two deck-building games were released: one Marvel (published by Upper Deck), one DC (published by Cryptozoic). I have only recently been able to play them both, partially thanks to recent expansions, and wanted to compare the two head-to-head as is contractually required of Internet fanboys. READ MORE

thebureau3

We all have one (or more): a game that we know isn’t very good, but we love it anyway. Maybe it evokes memories of a happy summer with friends, maybe there’s one shining jewel that overshadows the surrounding desert, or maybe all of the bad comes together in an amazing, swirling maelstrom and manages to make something better than the sum of all its substandard parts. These are a few of our games that aren’t great, but we love them all the same.

Justin Last: The Bureau: XCOM Declassified

Why it’s not great: The story is all over the place, characters are only fleshed out immediately before a “powerful” moment and numerous things are left unexplained. Why is there not a push to get more people chunky power bracelets like Carter’s? How does everybody know to call the aliens by the species name upon first contact? Where do all of those turrets come from, and why is my engineer only smart enough to make them after I’ve unlocked the skill to yell “build a laser turret over there!” at him? READ MORE

YATR2

Laura Kate Dale is a games journalist, co-founder of the website IndieHaven and creator of the upcoming title You Are The Reason. Staff writer Chris Dominowski talked to her about the state of gender diversity in games, how it affects both the fields of games creation and journalism and some games that incorporate gender diversity in thoughtful ways.

Chris Dominowski, Snackbar Games: You have been in games journalism for quite a while, and in that time, you have been pretty prolific in your work. What made you want to get into games journalism, and what inspired you to help start IndieHaven?

Laura Kate Dale: Video games were always something I have had an interest in. At a very young age, I was given a Super NES by my older brother as a birthday present, and there was just something about that as an antisocial child who wasn’t very good with other people. It was a really good place to have adventures and interact with other people — even if they weren’t real. For me, it was just a nice escape, and a way to have some fun even if I wasn’t good with talking with other people. READ MORE

atarijaguar_controller

While we must not mistake correlation for causation, no top-selling game system of any generation so far has been the highest technical performer. Alas, history has a tendency to repeat itself. Platform creators can still lose the forest for the trees, neglecting to deliver a quality lineup of software in favor of running glorified tech demos with a high price tag. READ MORE

ngp_novelist

How often do you play games that are considered realistic? Does that word even apply to anything you regularly play, or is it something you merely see when people discuss games designed to capture one (or many) aspects of reality? I rarely see myself approaching games for any sort of realism, often leading to the suspension of disbelief. Sometimes it’s easy; after all, nobody plays Super Mario Bros. expecting anything even remotely resembling realism. Sometimes, however, stories being told in games resemble the reality which we inhabit, for better or worse. READ MORE