After years of industry-fueled hype and Kickstarter-fueled development, it’s finally finished and available to everyone: Sportsfriends, the four-game indie local multiplayer collection that takes the idea of “sports” and strips it down to its most vital components. And, well, it’s as great as people say it is. READ MORE
Graham Russell
Genre 101 looks at the past and present of a game genre to find lessons about what defines it. To wrap up this semester, Graham’s joined by Jeff deSolla to talk about what would become the modern Western RPG. READ MORE
It’s the primary goal of this column to help readers better understand the world of imports and make it easier to jump in and play some themselves. Much of the time, it’s interesting to go in-depth on topics, but not always. Sometimes, it’s valuable to answer some questions directly and succinctly, and this time, I decided to do just that. So here we go: answers to eight things I’m asked all the time! READ MORE
Genre 101 looks at the past and present of a game genre to find lessons about what defines it. In this installment, Henry Skey joins Graham to discuss the foundational elements of the scrolling shooter. READ MORE
In the past, the Mario Golf series has been defined by two separate, equally-viable tracks: the console one, focusing on party play and maintaining a low barrier to entry, and the handheld one, crafting a more personal experience with progression and customization. We live in a different world than we did when the series last appeared on the Game Boy Advance and GameCube, though, and now a handheld game has the potential to be both of these things at once.
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