From Pixels to Polygons

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In From Pixels to Polygons, we examine classic game franchises that have survived the long transition from the 8- or 16-bit era to the current console generation.

After months of looking at the evolution of gaming’s biggest franchises, it’s time to end this year’s run of From Pixels to Polygons by looking at the game (and series) that helped put Nintendo on the map: Donkey Kong. It may not be as popular as Mario or as well-received as Zelda, but Donkey Kong has a long and storied history and is still going strong today.
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In From Pixels to Polygons, we examine classic game franchises that have survived the long transition from the 8- or 16-bit era to the current console generation.

The franchise that famously saved Square from its looming demise in the NES era, Final Fantasy has gone on to define a genre for many. It’s done so by not shying away from change, and the result is a convoluted path of series evolution that’s doubled back on itself as many times as it’s stepped into uncharted territory. READ MORE

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In From Pixels to Polygons, we examine classic game franchises that have survived the long transition from the 8- or 16-bit era to the current console generation.

Maxis’ SimCity franchise, the game that brought designer Will Wright into the forefront, is a historic franchise. It led to the creation and popularization of many Sim-based game franchises, including SimCity spin-offs such as the beloved Sims series. Although 2013’s release of the new SimCity is behind us now, it’s time we took a look at the series’ evolution and, more importantly, how it ended up where it is today. READ MORE

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In From Pixels to Polygons, we examine classic game franchises that have survived the long transition from the 8- or 16-bit era to the current console generation.

From its cult following beginnings to its mainstream blockbuster success, the Grand Theft Auto series has always pushed boundaries. Today, we explore the evolution of the controversial series.

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In From Pixels to Polygons, we examine classic game franchises that have survived the long transition from the 8- or 16-bit era to the current console generation.

Few games inspire an entire genre the same way Nintendo’s classic Metroid series did. Quite a few games these days are described as Metroidvanias, a weird amalgamation of two once entirely different series (which is now considered the best way to describe an entire subgenre), but Metroid is where it all began. The series has changed drastically over the years, but at its core has remained fundamentally the same, for better or worse. Here’s a look at the history of everyone’s favorite bounty hunter, Samus Aran, and her many intergalactic adventures.

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