From Pixels to Polygons

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In From Pixels to Polygons, we examine classic game franchises that have survived the long transition from the 8- or 16-bit era to the current console generation.

Mario Kart brought characters from the Mario franchise and put them together in a rather casual setting, where Bowser wasn’t the villain and Peach didn’t have to be saved. It was just good old-fashioned racing. Since its start in 1992, the series has evolved quite a bit.

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In From Pixels to Polygons, we examine classic game franchises that have survived the long transition from the 8- or 16-bit era to the current console generation.

This series is about standing the test of time, and the adaptations a series must make to do it. For Civilization, how could it not? Adaptation, progress and making prudent advancements is exactly what you learn from playing Civ, and over the past two decades, it’s also proven to be what you learn from making it. Change has certainly come to Civ with each new installment, but there’s something about playing it that is still so true to the original idea.
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In From Pixels to Polygons, we examine classic game franchises that have survived the long transition from the 8- or 16-bit era to the current console generation.

Mega Man has been an outstanding franchise for Capcom. Since the Blue Bomber’s first appearance in 1987, he’s encountered his fair share of highs, lows and questionable decisions. Just last year, Mega Man celebrated his 25th anniversary. Today, we examine his past, present and 20XX future.
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In From Pixels to Polygons, we examine classic game franchises that have survived the long transition from the 8- or 16-bit era to the current console generation.

Atlus’ long-running Shin Megami Tensei series has found its way to just about every major console and handheld you can imagine. Thanks to various spinoffs and side projects, the franchise has become synonymous with creating a more mature RPG experience for those bored of other, similar offerings. The series never became widely known outside of Japan until 2004’s Shin Megami Tensei: Nocturne, but since then has become one of the staples of the genre. To celebrate the recent release of Shin Megami Tensei IV, we’re taking a look back at the core series (with a few spinoffs) to see just how far it has come.
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In From Pixels to Polygons, we examine classic game franchises that have survived the long transition from the 8- or 16-bit era to the current console generation.

Mario’s quest to save the Mushroom Kingdom from Bowser has taken many forms over the years, but with a level of polish and consistency that is largely unrivaled. Here’s our look at the series’ history, from auspicious beginnings to innovative leaps, as well as occasional identity crises.
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