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It’s an exciting time to be a video game enthusiast. Feelings of welcomed anxiety accompany insatiable fascination with the coming of new consoles. You want to read everything you can, while jumping up and down like a four-year-old discovering trampolines. Along with these feelings comes a tsunami of analysis, debate, competition, reviews and industry predictions. The “old” consoles and games will receive price drops, the new consoles will fuel the fire of internet flame wars and, here at Snackbar, we’ll talk and talk and talk about the Xbox One and PS4 until our throats are sore. New, new, new.

All major changes have consequences. Nothing exists in a bubble; new consoles are great for some, but what does it mean for the sector of the gaming industry that won’t immediately benefit? Will brick-and-mortar stores slowly fade away, as Blockbuster did? Will we see the death of the mid-range developer? READ MORE

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The team behind Adventure Time: Explore the Dungeon Because I DON’T KNOW! certainly had all the pieces in place to make a compelling title. WayForward has a long history of making good-to-great experiences using licensed properties, and the show (especially creator Pendleton Ward) certainly enjoys and reveres the medium. The first collaboration was a riff on Zelda II, an inspired choice that was nostalgic without being overdone. This second title’s inspirations are less clear. READ MORE

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Grobda is a mash-up. It can be described as a hectic Berzerk clone, an evolved version of Atari’s Combat or a Xevious spin-off. There are hints and touches and small influences, yet by mixing them so seamlessly it manages to become its own game, free to be judged on its own merits. READ MORE

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The Legend of Zelda: A Link Between Worlds is essentially a direct sequel to Link to the Past, set in the same world and with many callbacks to one of the finest games ever made. Many of the mechanics, such as the constant switching between Hyrule and another world — in this case the kingdom of Lorule (a bit of wordplay also made by The Wonderful 101, oddly) — make a return in some form or another, but Link Between Worlds adds some modern twists to the classic Zelda gameplay. READ MORE

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2012’s Dust: An Elysian Tail was a downloadable gem, and a labor of love for its creator, Dean Dodrill. We talked to him about his experiences making the game, thoughts on game design and what he’s working on now.

Snackbar Games: Everyone starts off somewhere. Which games influenced you the most when you first started playing? You have mentioned that Ys Book I & II for the TurboGrafx-CD in particular is your favorite game of all time. What drew you to it?

Dean Dodrill: I’ve been gaming for a long time, ever since we got our first standalone Pong machine. My earliest gaming experiences were on the TI-99 4a computer, but it wasn’t until the NES came along when a video game ignited my sense of wonder. I still remember watching a friend play Super Mario Bros. for the first time, and being blown away by the fact that you could climb into the clouds. READ MORE