
The latest offering from Stonemaier Games, Euphoria: Build a Better Dystopia, is one of those awkward games that is easier to play than it is to teach. While certainly not intentional, it does accidentally tie into the game’s dystopian theme of knowledge being dangerous and carefully controlled. In fact, despite the game’s solid mechanics, Euphoria‘s theme is probably its most defining and memorable feature. READ MORE

Daedalic is great at telling a story. Its impressive adventure game catalog contains entries like Deponia and Edna & Harvey, so you should come into Blackguards expecting a well-written tale. What you might not expect is challenging tactical combat, deep character creation and customization, and and a 40-hour campaign in which player choice changes quest completion and narrative flow. READ MORE

I’m a huge hockey fan. How typical: I’m a Canadian talking about hockey. The next thing you know, I’m going to start talking about beer and poutine! (Great combo, by the way.) I mention hockey because there’s currently a discussion going on about the National Hockey League’s decision to hold select games throughout the season in outdoor venues. A great idea is a great idea, but oversaturating the market can lead to early exits for all types of products, and games are no exception.
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Hunting solo is a fool’s errand. Sure, early on you don’t have much of a choice, but those aren’t exactly the most dangerous quests either. Fortunately that you won’t be stuck by yourself for very long. Although given the quality of the help you do find, sometimes it can be hard to tell the difference. READ MORE

Bravely Default is often a contradiction. Obscure though its terminology may be, the game’s title indicates a bold step backward, and the gameplay itself follows just that philosophy. That said, the moments when it bucks tradition and even crushes it are what define the experience, for better or worse. (Usually better.) READ MORE