Local multiplayer games are inherently cooperative experiences. Even the competitive ones! I like saying that everything’s better with friends, but that just isn’t universally true. A lot of it depends on just who those friends are and how much they’re on board with having a good time over all else. I happen to have some particularly great ones, and I’m thankful. Now I’d like to tell you why.
Graham Russell
Two new consoles are here. The crew talks about the hardware, UI, launch games and more. Also: Super Mario 3D World, Tearaway and Into the Nexus!
Check out the show here, check us out on iTunes or use the RSS feed in your favorite podcast aggregator. Let us know what you think! Email podcast[at]snackbar-games.com.
Hosts: Jeff deSolla, Andrew Passafiume, Graham Russell, Henry Skey.
Music: Podcast theme by Tom Casper.
The Bandai WonderSwan is something of a poster child for the quirk-seeking importer. It’s the most prominent system to never see a Western release, and its intent to stay in its home territory means it’s full of the types of weird, insular experiences that fans of Japanese games crave. It’s also rough to get into; without the super-expensive late-life SwanCrystal, the screen’s tough to see, and the library doesn’t exactly shy away from being text-heavy. Thankfully, you can get a better sense of what the system had to offer, and you can do it in English! READ MORE
The busy season is upon us! Hear our thoughts on Batman: Arkham Origins, WWE 2K14, The Typing of the Dead: Overkill, Sonic Lost World, the latest first-party Wii U releases, the future of Metal Gear Solid and where The Walking Dead is heading next. Plus: we send off the 360 and PS3 by talking about our favorites.
Check out the show here, check us out on iTunes or use the RSS feed in your favorite podcast aggregator. Let us know what you think! Email podcast[at]snackbar-games.com.
Hosts: Andrew Passafiume, Graham Russell, Henry Skey, Lucas White.
Music: Podcast theme by Tom Casper.
The task of working on the modern branch of the Sonic franchise is an unenviable one. The 2D-3D split has been successful for Mario, but Sonic never had anything like 64 or Galaxy. Even Rayman, with the well-received Rayman 2, decided not to sustain two branches and return to the original 2D formula. So while the Sonic 4 games have found success with little innovation, the larger games are forced to keep wandering in the desert until something new works. READ MORE