Graham Russell

podcast263

Andrew’s back, and the fall game deluge has begun! We talk about DuckTales Remastered, Divekick, The Bureau: XCOM Declassified, Gone Home and Mario & Luigi: Dream Team. Plus: the big news out of Gamescom!

Check out the show here, check us out on iTunes or use the RSS feed in your favorite podcast aggregator. Let us know what you think! Email podcast[at]snackbar-games.com.

Hosts: Andrew Passafiume, Graham Russell, Henry Skey, Shawn Vermette, Lucas White.
Music: Podcast theme by Tom Casper.

In the My Favorite Game series, get to know us better as staff writers share the game they love most and why. Today, our video editor, Coury Carlson, uses his medium of choice to tell you about his pick.

gaijinguide_miku

Hatsune Miku is not real.

That’s the first thing you really have to get out of the way when introducing people to the world of Miku, but it’s possibly the least relevant. Behind the computer-generated voice and appearance are actual songs by real creators, making Hatsune Miku and her “vocaloid” colleagues much like a Japanese spin on Gorillaz. READ MORE

101_bmu

Genre 101 is a series that looks at the past and present of a game genre to find lessons about what defines it. This time, “guest lecturer” Lucas White gives us a primer on the beat-’em-up.

A new path for combat

Lucas White: Before Kung-Fu Master, combat games were generally one-on-one affairs. Kung-Fu Master bears a rudimentary resemblance to later, more refined games, as the player navigates down linear paths, punching and kicking endlessly spawning enemies before reaching the boss fights. This basic formula would lead to Renegade and later Double Dragon. The familiar street brawling setting trope came into play, and players were given more combat options, such as the use of items and vertical movement. READ MORE

fp2p_civI

In From Pixels to Polygons, we examine classic game franchises that have survived the long transition from the 8- or 16-bit era to the current console generation.

This series is about standing the test of time, and the adaptations a series must make to do it. For Civilization, how could it not? Adaptation, progress and making prudent advancements is exactly what you learn from playing Civ, and over the past two decades, it’s also proven to be what you learn from making it. Change has certainly come to Civ with each new installment, but there’s something about playing it that is still so true to the original idea.
READ MORE