When I first heard about Kali, Spelunky’s resident goddess who loves human sacrifices, I wasn’t sure what to think. It was recommended to me that, after rescuing a damsel, I make sure to bring her to an altar to sacrifice immediately. “Why would I do that when I could get some extra health from rescuing her?” I asked foolishly, ignorant of Kali’s amazing power. I learned my lesson quickly. READ MORE
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It’s weird to think of Advance Wars as some sort of import series these days. After all, we’ve seen the last four entries in the West, and in some cases several years before they’re released in their original Japanese form. The last title, Days of Ruin, was released in the U.S. and Europe in 2008, after a breakneck localization process that saw completely different English names and conversations in the two regions. Japanese players could buy it… in October 2013. As a digital-only Club Nintendo reward. This is just the latest in the Famicom Wars franchise’s rocky, questionable release history, one sometimes affected by real-life conflict. READ MORE
Last week saw the release of Left Behind, the first (and only) story-related add-on content for The Last of Us. It both filled in a gap during the game’s main story and also focused heavily on Ellie’s life prior to her meeting Joel. I don’t often invest in downloadable content; once I finish a game and put it down, I rarely have a reason to pick it up again for extra content. Sometimes, however, you just need a little more. Left Behind delivered exactly what I was looking for, and also made me think a lot about story DLC and its impact on a game — especially if it comes out months after its initial release.
Spelunky’s level modifiers can be both a gift and a curse. I do spend most of my time in the mines running away from bats in terror, but these modifiers give me a reason to take my time. Some tend to pay off in ways you might not expect, like the dark levels being full of golden bugs which net you a ton of gold, but they often lead to unexpected deaths. I still find myself panicking around bats, but the modifier that terrifies me almost as much as those winged devils happens to involve many, many spiders. READ MORE
After much delay, Sentinels of the Multiverse: Vengeance has arrived to Kickstarter backers. Originally planned as a standalone expansion, it has since been re-branded as a “mega expansion” but could still be played on its own if you don’t mind the lack of HP tokens and possibly needing to download the core rulebook. More importantly, what Vengeance brings to the table is an entirely new way of playing Sentinels. READ MORE