We’re living in the fastest time in human history. Our population is growing exponentially faster than ever before. Computers are making greater advances in weeks than they previously did in decades. Every site is racing to bring you information faster, and nobody is satisfied with a less than a lightning-quick Internet connection.
We need our modern consoles to be able to process graphics and audio at levels unheard of in years past. Lag has to be nonexistent, the frame rate can never drop below 30 frames per second, and loading screens must be kept short in order for us to fully enjoy what today’s entertainment can bring us.
I don’t see games as a relaxation tool. They are simply too involved, they require too much thinking or too many fast reflexes for me to see them that way. Many seem to enjoy the opportunity to think about something else, to ignore their routines for a while; for me, games are energy drains, and I kind of like them that way. READ MORE
Genre 101 is a series that looks at the past and present of a game genre to find lessons about what defines it. This week, Jeff untangles the complicated web of the MMO.
Dungeon-raiding with friends
Jeff deSolla: MMOs have their roots in multi-user dungeons, as an attempt to do a tabletop RPG like Dungeons and Dragons over the Internet. This had varying degrees of success, and they picked up a cult following which remains even now, though the vast majority shut down in the late ’90s as bigger and more expansive games took their place. Despite this, almost every aspect of the modern MMO was likely present in a MUD at some point, from crafting to PvP. READ MORE
In From Pixels to Polygons, we examine classic game franchises that have survived the long transition from the 8- or 16-bit era to the current console generation.
From its cult following beginnings to its mainstream blockbuster success, the Grand Theft Auto series has always pushed boundaries. Today, we explore the evolution of the controversial series.
Coury Carlson joins Graham, Andrew, Chris and Chris to talk about Grand Theft Auto V, The Wonderful 101, Kingdom Hearts 1.5 HD Remix and Puppeteer. Plus: Vita TV, Sega buying Atlus and already-outdated Valve speculation!
Check out the show here, check us out on iTunes or use the RSS feed in your favorite podcast aggregator. Let us know what you think! Email podcast[at]snackbar-games.com.
Hosts: Coury Carlson, Chris Dominowski, Chris Ingersoll, Andrew Passafiume, Graham Russell. Music: Podcast theme by Tom Casper.