memoria1

Memoria is an odd beast: it works wonderfully as a story but falls on its face as a game. This is common among point-and-click adventures. I don’t replay Indiana Jones and the Fate of Atlantis because I yearn for the old days of moving my mouse cursor around the screen and using inventory objects. I replay it because I enjoy the story, the atmosphere and the characters. Memoria succeeds in this respect. READ MORE

progressreport_2013b

While the industry divides the year into quarters, we realize that there are really three parts to the year: the (at least usually) barren early months, the gimmicky, convention-filled summer and the action-packed holiday season. This time, we look at May through August. (Check out part one here.) READ MORE

phantomhourglass3

I have a real problem with not finishing things. I’ll read a book cover to cover almost every time, even if I hate it. I’ll never walk out of a movie. If I start watching a TV show, it’s likely that I’ll keep watching despite my level of interest. Games?  I have a masochistic attitude. I force myself through to the end of nearly every one I start. Why? Do I see it as a challenge to persevere? Is it a way of suppressing emotions like boredom and continue the goal of completing the game? Does it build discipline? READ MORE

How do you follow a game that not only revitalized a franchise, but also restored many players’ faith in the power of the platformer? 2011’s Rayman Origins combined a refreshing and gorgeous aesthetic with smooth, interesting level design, and had some seriously questioning Mario’s place as the top of the genre.

Rayman Legends follows up in the most straightforward way it can: by stepping up its game in every possible aspect.

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Ristar002

Sonic the Hedgehog was the result of a very conscious effort by Sega to improve its image and break into the American market hard enough to shatter Nintendo’s virtual monopoly. Many innovative platforming ideas were considered and discarded, but not all of them were forgotten forever. READ MORE