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After a couple years of dormancy, Race for the Galaxy has re-emerged with a new expansion, Alien Artifacts. However, unlike most expansions, Alien Artifacts is the beginning of a new arc for Race, incompatible with the previous add-ons. Games played with Alien Artifacts will be played with just it and the original base set, providing a fresh new take on these now-classic cards — and a smaller deck to shuffle, which is always nice. READ MORE

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South Park: The Stick of Truth is meant as an earnest effort by South Park Digital Studios and Obsidian Entertainment to make a game that truly embraces the license of the show. This has certainly been a problem in the past, as the South Park name has been slapped on all manner of horrible things since the series began its run. In this aspect, Stick of Truth is a resounding success: it doesn’t just feel like it’s faithful to the South Park name, it feels like an interactive, especially-long episode of South Park.

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The long-dormant Thief franchise is considered by many to be a pioneer of the stealth genre. Eidos Montreal, the team behind the successful revival of the Deus Ex series, is back with their take on this classic. This new game, simply titled Thief, brings the genre back to its roots by attempting to focus on what made the original games so compelling, while also making it more approachable for newcomers.

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It took me 76 hours, but I finally beat Tactics Ogre: Let Us Cling Together for the PSP. To say it was an arduous journey would be putting it lightly. I’ve had the game in my possession since it was launched in February 2011. My romantic notions of the game were quickly realized: this was no half-hearted attempt at a remake. This was a quality product. The effort shown in updating the visuals and introducing a system that allows you to remake game-changing decisions is welcome. It’s a meaty adventure, with hundreds of characters and unlimited possibilities to customize them. Sounds pretty good, right? But by the time the end credits rolled, I experienced a sense of relief instead of glory.

I can finally put this baby to rest after nearly three years of on-and-off sessions, but it won’t go down as one of my favorites, and I wouldn’t recommend it to any but the most hardcore fans of tactical RPGs. I could talk about how battles take an eternity to get through, or how managing your inventory is frustratingly monotonous, but my main complaint with my Tactics Ogre experience doesn’t have anything to do with the game itself. My biggest problem: I regret not using a walkthrough. READ MORE

It’s a new episode of Snack Time! Andrew plays Castlevania: Lords of Shadow 2, and is joined by Graham and Henry to talk about recent releases and other conversation topics!

To watch the show and chat with us live, check out this page every other Wednesday at 8 p.m. Eastern and follow us on Twitter for special streams.