September 2013

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Coury Carlson joins Graham, Andrew, Chris and Chris to talk about Grand Theft Auto V, The Wonderful 101, Kingdom Hearts 1.5 HD Remix and Puppeteer. Plus: Vita TV, Sega buying Atlus and already-outdated Valve speculation!

 

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Check out the show here, check us out on iTunes or use the RSS feed in your favorite podcast aggregator. Let us know what you think! Email podcast[at]snackbar-games.com.

Hosts: Coury Carlson, Chris Dominowski, Chris Ingersoll, Andrew Passafiume, Graham Russell.
Music: Podcast theme by Tom Casper.

gtaV1

Few series have new releases as highly anticipated as Rockstar’s Grand Theft Auto franchise. A lot has happened since the last GTA game, including newcomers to the open-world genre and former competitors that have gone off in their own directions. Grand Theft Auto V, however, is out to demonstrate how sticking to and expanding on an already proven formula can work.

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etrianodysseyuntold1

Etrian Odyssey has always been about player agency, allowing you full control over every aspect of your party, from their names and appearance to their class and equipment. Likewise, the central story tends to serve as a backdrop for your characters to explore the multi-floor labyrinth that you’ll spend most of your time in. Etrian Odyssey Untold: The Millennium Girl casts that aside for its main mode, layering the existing story from Etrian Odyssey with a cast of pre-built characters and expanding on the story itself. READ MORE

khhd15a

Kingdom Hearts is a concept that ostensibly shouldn’t work, but does anyway. It’s not perfect by any stretch of the imagination, but the level of care and love that went into crafting it is so apparent that you simply can’t help but succumb to its charms at least a little. That said, the game is starting to show its age over 11 years since its initial release, and now is as good of a time as any to give the title a fresh coat of paint. READ MORE

ngpbrothers

This column contains full story spoilers for Brothers, so if you haven’t had a chance to play it yet, don’t read on. Also, go play it. You’ll thank me later.

Last time, I discussed fundamental game mechanics that help certain games stand out when they might not otherwise. Gunpoint was the prime example, with its excellent jumping mechanic laying the groundwork for the rest of the game’s brilliant design. Sometimes, however, this singular mechanic can not only help a game stand out, but make its story more impactful as a result.

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