At this point, the Magic: the Gathering: Duels of the Planeswalkers franchise has become much like a sports one, annualized and focusing on the latest updates. This isn’t such a bad approach; bringing in the newest core set cards and mechanics is a nice enough way to freshen things up, and as a product designed to appeal to newcomers, it doesn’t have to bring wildly-different things to the table. READ MORE
Graham Russell
Tearaway is a game almost solely devoted to its feel. It’s an inherently tactile experience, driven by its desire to simultaneously justify the Vita’s features and make you drawn into the experience as much as possible. READ MORE
This week, we talk sandwiches! Oh, and games too. Mostly games. Topics: Project X Zone, Magic 2014, Microsoft’s policy changes and the best of the Ouya right now (like BombSquad, Knightmare Tower and TowerFall).
Check out the show here, check us out on iTunes or use the RSS feed in your favorite podcast aggregator. Let us know what you think! Email podcast[at]snackbar-games.com.
Hosts: Chris Ingersoll, Andrew Passafiume, Graham Russell, Shawn Vermette.
Music: Podcast theme by Tom Casper.
The Witcher games have been known for being gorgeous and mature, and supported well by the development team. With the third game in the series, an emphasis has been placed on sheer scope rivaling that of Skyrim, giving an already-imposing title an extra dose of density. READ MORE
Ah, the toy box. It’s a magical swirl of figures and play sets, brought together by the power of your imagination. Wild stories are told, unheard-of rivalries are tested and logic is thrown out of the window. Disney Infinity tries to recreate this special place in the virtual space, while still giving you the physical pieces you need to clutter up your house. READ MORE