Graham Russell

tokitori2e

Two Tribes’ Toki Tori 2 (which we recently previewed) releases next week on the Wii U eShop. We caught up with creative director Collin van Ginkel at PAX East to answer a few questions about the game.

Snackbar Games: What should players of the first Toki Tori game expect from this one?

Collin van Ginkel: People who loved the first Toki Tori will hopefully love the second game as well. It’s now more of an open-world puzzle adventure game, and before it was really a puzzle platform game. Now we’ve added the storyline, we’ve added an open world and we’ve really simplified the experience. In the old Toki Tori, you had like an inventory with eight items you could use, and it was pretty complex. In this case, as a player you are tasked with solving puzzles, which you do by whistling and stomping next to the creatures and figuring out how they respond. READ MORE

carnageheart3

The latest in a long line of games by developer Artdink and only the second to make it to the West, Carnage Heart EXA is not your typical game. It feels more like a programming training tool, with a very specific language and no external applications. That’s not to say it isn’t fun by any means, though. It’s just important to know going in just exactly what you’re getting into. READ MORE

max_curse_1

Despite being acquired by Microsoft, Copenhagen-based Press Play isn’t abandoning the games it previously created. Its upcoming project, Max: The Curse of Brotherhood, shares many of the concepts of its predecessor, but isn’t exactly following an identical formula. READ MORE

multitap_PAXeast

This year’s PAX East was a great showcase for many upcoming titles, big and small. A theme definitely stuck out this year, though, and it’s one that readers of this column will probably appreciate: local multiplayer is making an appearance in full force. In every corner of the show floor, you could find a great project that harkens back to the days when the feature was more common. Here are three specific ones to keep an eye on. READ MORE

harmoknight1

It’s a weird year when we see the release of two separate rhythm-based auto-scrolling platformers. Even weirder still, then, is that both HarmoKnight and its cousin, Runner2: Future Legend of Rhythm Alien, are stellar in many of the same ways and distinct enough in others to justify a parallel existence. READ MORE