Nintendo is a company that people love. The company’s games are, whatever issues you may have with them, consistently some of the best, most happiness-inducing games available, and it has found a way to strike a balance that allows it to continue iterating on its classic series without totally running them into the ground. People love Nintendo for this.
At least in North America, though, as much as people love Nintendo, sometimes it’s hard to like the company very much. Why? It’s all a matter of communication.
If you were waiting for this column to get super-literal, wait no longer. This time, we’re talking an actual multitap; specifically, the one belonging to the original PlayStation. (Even though you can just play them on the PS3 now, without extra hardware.) What are the multiplayer experiences worth busting out four controllers? READ MORE
What do we call you readers and listeners out there? Snackbars? Snackaholics? Concessions? Chris Dominowski’s suggestion, which we’re not typing? Whoever you are, hear us chat about Guild Wars 2, Sleeping Dogs, Madden 13 and Rock Band Blitz, discuss the newest Final Fantasy, Metal Gear and Steam news and talk about the state and future of mobile gaming.
While the industry divides the year into quarters, we realize that there are really three parts to the year: the barren early months, the gimmicky, convention-filled summer and the action-packed holiday season. This time, we look at May through August. READ MORE
The released version of Sound Shapes is a long way from the game we previewed last summer. The small and simple (but charming) launch-bound title was given about sixteen different coats of paint, some heavy-hitter music talent and a few more months to bring it all together. Oh, and Queasy Games also managed a PS3 version, with both versions available to anyone who purchases it.
These developments turn what would have been a great little game into a better, bigger game. READ MORE