Grobda is a mash-up. It can be described as a hectic Berzerk clone, an evolved version of Atari’s Combat or a Xevious spin-off. There are hints and touches and small influences, yet by mixing them so seamlessly it manages to become its own game, free to be judged on its own merits. READ MORE
Features
2012’s Dust: An Elysian Tail was a downloadable gem, and a labor of love for its creator, Dean Dodrill. We talked to him about his experiences making the game, thoughts on game design and what he’s working on now.
Snackbar Games: Everyone starts off somewhere. Which games influenced you the most when you first started playing? You have mentioned that Ys Book I & II for the TurboGrafx-CD in particular is your favorite game of all time. What drew you to it?
Dean Dodrill: I’ve been gaming for a long time, ever since we got our first standalone Pong machine. My earliest gaming experiences were on the TI-99 4a computer, but it wasn’t until the NES came along when a video game ignited my sense of wonder. I still remember watching a friend play Super Mario Bros. for the first time, and being blown away by the fact that you could climb into the clouds. READ MORE
The next generation of video games is here! At least, that’s what I’ve been led to believe. Thanks to the increased relevance of PC gaming, we aren’t making a huge generational shift; this is more of a small leap with two more capable devices. With these new systems now out in the wild, I thought I would take this opportunity to reflect back on the past eight years of PS3 and Xbox 360, my experiences with some memorable titles and what I’ve learned most from the games that, in my mind, defined the generation.
A couple of years ago I discussed a pair of Discworld-themed games that attempted to adapt Terry Pratchett’s hilarious fantasy satire universe to cardboard and wood. Of the two, I definitely felt that Martin Wallace’s Ankh-Morpork was the superior design, so I was thrilled to learn that he would be designing more games using the characters and world that I love so dearly. The second such offering, The Witches, has finally arrived. How does it stand up to its predecessor? READ MORE
Local multiplayer games are inherently cooperative experiences. Even the competitive ones! I like saying that everything’s better with friends, but that just isn’t universally true. A lot of it depends on just who those friends are and how much they’re on board with having a good time over all else. I happen to have some particularly great ones, and I’m thankful. Now I’d like to tell you why.