Features

flashback_sparodius1

Sexy Parodius was never released in the United States. It’s said that the patriotic American bald eagle that acts as a recurring boss in the series would have been considered inappropriate.

How that boss is singled out when there’s a psychic raccoon whose giant testicles explode when defeated is beyond me. READ MORE

101_TD

Genre 101 is a series that looks at the past and present of a game genre to find lessons about what defines it. This week, Justin tells us how fending off waves of creeps became a global addiction.

Fortify and survive

Justin Last: Build your castle, place your cannons, and fend off the unrelenting hordes. 1990 arcade release Rampart ran in phases: “Prepare for Battle”, “Build and Repair” and “Place Cannons.” As an active participant the “Prepare for Battle” round, you shoot cannons at enemy ships and grunts. “Build and Repair” is where castles are built from Tetris-esque blocks, and “Place Cannons” is self-explanatory. It doesn’t feel like what we play today, but Atari’s arcade effort started the defense genre. READ MORE

fp2p_metroid

In From Pixels to Polygons, we examine classic game franchises that have survived the long transition from the 8- or 16-bit era to the current console generation.

Few games inspire an entire genre the same way Nintendo’s classic Metroid series did. Quite a few games these days are described as Metroidvanias, a weird amalgamation of two once entirely different series (which is now considered the best way to describe an entire subgenre), but Metroid is where it all began. The series has changed drastically over the years, but at its core has remained fundamentally the same, for better or worse. Here’s a look at the history of everyone’s favorite bounty hunter, Samus Aran, and her many intergalactic adventures.

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podcast264

It’s time to share our love for games! And some of the latest releases are making that a lot easier. Topics: Rayman Legends, Diablo III (console), Splinter Cell: Blacklist, Killer is Dead, Final Fantasy XIV and more!

Check out the show here, check us out on iTunes or use the RSS feed in your favorite podcast aggregator. Let us know what you think! Email podcast[at]snackbar-games.com.

Hosts: Jeff deSolla, Andrew Passafiume, Graham Russell, Shawn Vermette, Lucas White.
Music: Podcast theme by Tom Casper.

TGS2013

This week, we talk about some potential Tokyo Game Show reveals and whether Sony will dive into the new virtual reality market. (Plus: instant results!) READ MORE