Features

fp2p_megaman

In From Pixels to Polygons, we examine classic game franchises that have survived the long transition from the 8- or 16-bit era to the current console generation.

Mega Man has been an outstanding franchise for Capcom. Since the Blue Bomber’s first appearance in 1987, he’s encountered his fair share of highs, lows and questionable decisions. Just last year, Mega Man celebrated his 25th anniversary. Today, we examine his past, present and 20XX future.
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podcast261

It’s a Retro Game Club episode! Graham, Shawn, Lucas and Chris say new things about old games, like Phantasy Star, Base Wars and Superman 64. Oh, and new games too! Check out our impressions of Dynasty Warriors 8, Shadowrun Returns and Attack of the Friday Monsters!: A Tokyo Tale.

 

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Check out the show here, check us out on iTunes or use the RSS feed in your favorite podcast aggregator. Let us know what you think! Email podcast[at]snackbar-games.com.

Hosts: Chris Dominowski, Graham Russell, Shawn Vermette, Lucas White.
Music: Podcast theme by Tom Casper.

me31

This week, we talk about the next game from BioWare, weigh in on the future of Agent and ask which new console will reign supreme this holiday. READ MORE

ngp_alwaysonline

We’re slowly moving into an always-connected world. This is something many people seem to reject, yet the potential for some (though not all) games is exciting. People were quick to dismiss Microsoft’s policies for the Xbox One, especially pertaining to the daily check-in. It was for good reasons, mind you, as the benefits of such a system were unclear. That being said, with the potential of “the cloud” being something Microsoft (and arguably Sony) wants to push with the new hardware and many upcoming games seemingly focused on retaining always-online elements (or at least allowing for more beneficial online features), I find it all quite exciting. READ MORE

gu_bossmonster2

If it had any other theme, over 4,000 backers (myself included) probably wouldn’t have even noticed Boss Monster, the first offering from indie developer-publishers Brotherwise Games. But the love Johnny and Chris O’Neal have for the retro video games of our shared youth had infused their creation with the right amount of nostalgia to catch the attention of enough to completely destroy their funding goal, earning nearly 18 times their desired target. The pixel-art aesthetic extends beyond mere card art, as even the box design, instruction manual and PDF “strategy guide” are reminiscent of old-school NES offerings. Playing Boss Monster might not feel like playing a tabletop version of a video game, but it certainly looks the part from head to toe. READ MORE