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In From Pixels to Polygons, we examine classic game franchises that have survived the long transition from the 8- or 16-bit era to the current console generation.

The Metal Gear series has seen a lot of changes over its 26-year history, and yet it remains one of the most widely discussed and loved franchises in gaming. While the core fundamentals of the series (such as stealth) have remained more or less the same, the transformation from 8-bit MSX game to the current juggernaut it is today has been fascinating. And with the recent announcement of Metal Gear Solid V, it’s time to take a look at Hideo Kojima’s ever-growing series.

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Strategy games are infamous for having a larger scope than many other genres. It’s not always true, but more often than not, strategy games are huge. Snowbird Games took that reputation and decided to embrace it with Eador: Masters of the Broken World. Eador isn’t just huge; it can be gargantuan. READ MORE

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Let’s talk about some standout comics! Andrew, Henry, Graham and Shawn are joined by Lucas to discuss their favorite (and otherwise notable) superhero games. Also: Pandora’s Tower, Eador: Masters of the Broken World, Injustice: Gods Among Us, Black Rock Shooter, the wide world of Nintendo announcements and more!

 

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Check out the show here, check us out on iTunes or use the RSS feed in your favorite podcast aggregator. Let us know what you think! Email podcast[at]snackbar-games.com.

Hosts: Andrew Passafiume, Graham Russell, Henry Skey, Shawn Vermette, Lucas White.
Music: Podcast theme by Tom Casper.

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Hyperdimension Neptunia Victory is strange; there’s no getting around that. It’s a game that takes place in a world called Gamindustri where there are goddesses that correlate to each of the big three current video game consoles, and these goddesses look and act like anime teenagers. That’s usually a downside for me, but Victory admits its decision was a conscious one, owns it, and is able to use the visual style in concert with the writing to deliver some genuine laughs. And regardless of veneer, the reason that I play JRPGs is present in full force here: the battle system is fantastic. READ MORE

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While the industry divides the year into quarters, we realize that there are really three parts to the year: the (at least usually) barren early months, the gimmicky, convention-filled summer and the action-packed holiday season. This time, we look at January through April. READ MORE