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In previous columns I have discussed Fury of Dracula and Letters from Whitechapel (reprint from Fantasy Flight coming Q2 2013!), two games featuring one player making hidden movements while everybody else tries to track them down via various clues they discover along the way. This time, I’m digging all the way back to 1983 and one of the originators of the hidden-movement mechanic, Scotland Yard (most recently published in the US by Ravensburger). Yes, 1983. My version is the twentieth anniversary edition that was just re-released in time for its thirtieth anniversary, and the gameplay is still as solid now as I’m sure it was revolutionary thirty years ago. READ MORE

gtw_steambot2

Japanese developer Irem, the team best known for the R-Type­ series, was one of those studios that was easy to love. While its track record wasn’t exactly spotless, it developed a number of quirky (if problematic) titles that demonstrated their talents in remarkable ways. My personal favorite from them was a unique action-RPG called Steambot Chronicles, a game that was as much about player agency as it was punching things with a giant mech-suit. READ MORE

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I feel like I need to apologize. I wanted to enjoy Sir Hammerlock’s Big Game Hunt. I love the Borderlands 2 base game, I liked Captain Scarlett and the Badass Crater of Badassitude as narrated by Mr. Torgue might be my favorite piece of DLC released all of last year. Coming off of that high, Hammerlock had a lot to live up to, and he just couldn’t do it. READ MORE

multitap_sports

Sports games are a topic I’ve danced around for a while. They comprise a majority of released local multiplayer games, in all likelihood, but still manage to be the black sheep of the field. It’s a tough topic to take on alone, so I called on Brad Woodling, friend of the site and sports columnist for Retroware TV, to help me talk about the genre’s challenges and bright spots.

So first: Sports games hold a strange place in the local multiplayer scene. Often they’re the quickest and most likely to embrace such things, with almost every large release supporting four or more players. That said, I’m not sure they’ve found a successful formula for doing so, with the possible exception of soccer titles. Why do you think that is?

Brad Woodling: And just to clarify, we’re talking local multiplayer,  not Connected Careers or Online Dynasty stuff. Strictly the features given to sports games with two or more guys or girls in front of the same TV. READ MORE

podcast247

On this episode, Andrew tells us about DmC: Devil May Cry and Anarchy Reigns, Shawn leads us through crazy news like Nvidia’s Project Shield and XSEED’s Pandora’s Tower localization, and Graham recruits us all to the Wake-up Club. Plus: discussion of what hardware lies ahead from Microsoft, Sony and Valve.

 

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Check out the show here, check us out on iTunes or use the RSS feed in your favorite podcast aggregator. Let us know what you think! Email podcast[at]snackbar-games.com.

Hosts: Andrew Passafiume, Graham Russell, Shawn Vermette.
Music: Podcast theme by Tom Casper.