The PlayStation 2, despite its wild success, garnered a fairly weak local multiplayer lineup. There are two main reasons for that. First? Controller ports. Its two competitors didn’t need a multitap for party play, so developers could find a full audience on Xbox or GameCube, and only a fraction of the PS2 audience. Second? While the three consoles were comparable, the PS2 lagged behind just a bit. The horsepower discrepancy meant that PS2 games were optimized for two-player split-screen only, and the same engine could run with four on the Xbox. Still, it managed to be home to some games worth checking out. READ MORE
Graham Russell
Reviving a classic series is always a challenge, but it’s even tougher when its very appeal (at least at this point) is in those nostalgic, dated mechanics. With Might & Magic X, Ubisoft is trying to do just that. It may be just the time, though, as indies and fellow revivals alike have prepared the audience, and the Heroes spin-off has kept the world and its creatures in the gaming consciousness. READ MORE
So much news! So many games! The crew talks about PAX East and GDC developments, CEO resignations and other acronyms. Andrew tells us about BioShock Infinite, Chris goes undercover in Lego City, Graham programs robots and fights with rhythm and Lucas makes his podcast debut to discuss Luigi’s Mansion: Dark Moon.
Check out the show here, check us out on iTunes or use the RSS feed in your favorite podcast aggregator. Let us know what you think! Email podcast[at]snackbar-games.com.
Hosts: Chris Ingersoll, Andrew Passafiume, Graham Russell, Henry Skey, Lucas White.
Music: Podcast theme by Tom Casper.
Capybara Games’ Super Time Force started out as an experiment, and frankly, it’s stayed that way. It’s weird, and it focuses on fresh ideas over polish. That said, as the game nears release, it’s carved out a compelling structure to go along with all that originality and charm. READ MORE
The Pokemon Mystery Dungeon series, once an intriguing mix of two different titles, has at this point become an institution of its own. It was inevitable, I guess; Spike Chunsoft’s long-running Mystery Dungeon gameplay is something at which it has become very experienced, and attaching the super-popular license to it makes for much better sales. That said, Gates to Infinity does represent the largest change in the franchise, both visually and mechanically. READ MORE