
It’s a weird year when we see the release of two separate rhythm-based auto-scrolling platformers. Even weirder still, then, is that both HarmoKnight and its cousin, Runner2: Future Legend of Rhythm Alien, are stellar in many of the same ways and distinct enough in others to justify a parallel existence. READ MORE

Following on the massive success of its first title, Bastion, Supergiant Games is sticking to what it knows. Transistor has a familiar feel, similar interfaces and the return of the first game’s main voice talent. It’s not a retread, though; with a new battle system and a new story to tell, Transistor more than stands on its own. READ MORE
We’re working on some hands-on impressions from this year’s PAX East in Boston, so stay tuned! For now, why not check out a few shots (mostly) from the show floor?

If you boil many games down to their most basic elements, it will be easy to see that a lot of them deal with survival. In Call of Duty, you need to survive the countless baddies who are out for blood. In Super Mario Bros., your duty is to save the princess, but your most basic goal is to survive. You see where I’m going with this. Survival is a key component of most games where your character can die, which is obvious, but it’s something we often forget about, because we’re too busy being distracted by the countless other things games have to offer these days.
There have been numerous titles released in recent years that could fall under the “survival” subgenre. The mere act of attempting to survive while also exploring your surroundings is nothing new, but when examined and expanded upon as closely as some games do, it can lead to an unforgettable experience.
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PAX East is upon us once more and, as is wont to happen during big gaming events, a few game announcements were revealed. We give you a rundown of what we know about each past the break. READ MORE